This is the shortest area in the game, and the only enemy you need to worry about is the geisha. Head out of the elevator and down the hall to the right. Continue up the first flight of stairs to find a locked door that requires a key. Keep moving up the next flight of stairs and into the room on the next floor. The geisha is in her room, but you can easily sneak through if you crouch and walk toward the foreground. When you get to the next room on the left, break the blue and white vase to the left of the bed. The key you need for the door downstairs is found in the vase. Head back downstairs and into the locked room. As you move to the right the geisha will appear behind you. Run to the right as quickly as you can and slide into the adjacent room.

Finish off Little Nightmares by taking down the geisha in The Lady’s Quarters.


Navigation menu
Amidst the chaos of the world outside, The Maw is the only place that makes sense, and now this rumor of an escaped child threatens everything. Nothing can be allowed to interfere. The guests must eat. The Maw must survive. The Lady also referred to by fans as The Geisha is the final antagonist of Little Nightmares , who first appears in the beginning of Six's nightmare in Chapter 1 before making a more prevalent appearance in Chapter 5. She is encountered in The Lady's Quarters , where she resides.
The Lady’s Quarters
Go to the right and upstairs. Go through the open door and to the room where a woman sings. She's extremely dangerous - one look at your character and you'll die. Avoid running and jumping to remain hidden.
With graceful restraint, The Lady casts the hypnotic spell that keeps the engine running. Amidst the chaos of the world outside, The Maw is the only place that makes sense, and now this rumor of an escaped child threatens everything. Nothing can be allowed to interfere. The guests must eat. The Maw must survive.